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Singapore Tourism Board - City of Possibilities
09/09/2020
Production Company
Melbourne, Australia
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Agency / Creative
Production
Editorial

Singapore is innovative, modern, progressive, artistic. So when it came to showcasing it to the world, it had to be well, innovative, modern, progressive, artistic. So we created the City Of Possibilities (CoP)—an entire country packed into a suitcase, and shipped around the world. How? By creatively reinterpreting the Singapore landscape, and crafting a one-of-a-kind, composite map specially built for a plug-and-play brand activation around the world. The result was an abstract, playful representation of a city that offered an authentic, immersive 1st person exploration of Singapore, brought to life by merging the physical tactile world of exploration with the possibilities of technology.

The project ties together a variety of skills and touchpoints; technology, design and content. We begin by crafting a city model that's big enough to have presence, small enough to experience an entire city an arm's reach. Buildings, trees, roads and even the river were carefully designed and constructed to be sturdy but playful and approachable. To arrest the attention of delegates mindlessly grazing through hundreds of event stands, we introduced users to their personal avatar, enticing them to discover the many surprises hidden in the CoP. Upon placing their avatar on various RFID-tagged landmarks, users were served up a 360 visual feast of the location that they could control and navigate freely. To encourage deeper exploration, we featured various hotspots in each landmark to enrich each explorer’s journey in Singapore. Over 40 mixed-media content were built into a multi-layered cross-platform world, all engineered with binaural sound technology that reacted to the avatar's movements. The execution of the content drew explorers further into the sights and sounds of Singapore with various techniques such as the clever use of spatial audio, characters that spoke directly to camera, as well as camera approaches that simulated a first person’s experience. Visually, CoP was deliberately simple, playful and accessible, while the user experience was designed with a sense of play to create distinction and stand out from a more serious corporate context.


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